So what do you get when you ask a critically acclaimed video game scriptwriter with a love for existential philosophy to write a Star Wars story? You get Star Wars Knights of the Old Republic II: The Sith Lords, the premier release of Obsidian Entertainment, a Star Wars saga of moral ambiguity and philosophical musings that was nearly rendered unplayable by a very short development cycle. Literally so: the titular 'wars' within the Star Wars movies – be they between Empire or Rebellion, Republic or Secessionist – are all proxies for the conflict between the Light and the Dark Sides of the Force, the good Jedi and evil Sith who wield them.
The Star Wars franchise, philosophically, is very black-and-white.